Difference between revisions of "Java 9: Summary"

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[[http://wiki.carlmontrobotics.org/Java_2:_Object_Oriented_Programming '''Object-Oriented Programming''']]
 
[[http://wiki.carlmontrobotics.org/Java_2:_Object_Oriented_Programming '''Object-Oriented Programming''']]
 
<ol start="1">
 
<ol start="1">
<li>Objects and Classes - Collections of variables and methods
+
<li>Objects and Classes - Collections of variables and methods</li>
<li>Methods - Actions that objects can perform
+
<li>Methods - Actions that objects can perform</li>
<li>Instantiation - Creating a new object
+
<li>Instantiation - Creating a new object</li>
<li>Fields - Variables that an object possesses
+
<li>Fields - Variables that an object possesses</li>
<li>Modifiers - Keywords that affect properties of a variable, method, or class
+
<li>Modifiers - Keywords that affect properties of a variable, method, or class</li>
<li>Type Casting - Converting between different data types
+
<li>Type Casting - Converting between different data types</li>
<li>Imports - Bringing outside code into a program
+
<li>Imports - Bringing outside code into a program</li>
<li>Math - A library of more advanced mathematical functions
+
<li>Math - A library of more advanced mathematical functions</li>
<li>String - A class for manipulating strings of text
+
<li>String - A class for manipulating strings of text</li>
<li>Array - A data structure that stores multiple values in a single variable
+
<li>Array - A data structure that stores multiple values in a single variable</li>
<li>System I/O - Communicating with the program through the console
+
<li>System I/O - Communicating with the program through the console</li>
 
+
</ol>
 
[[http://wiki.carlmontrobotics.org/Java_3:_WPILIB '''WPILib Basics''']]
 
[[http://wiki.carlmontrobotics.org/Java_3:_WPILIB '''WPILib Basics''']]
 
<ol start="1">
 
<ol start="1">
<li>FRC Updates - Installing the FRC software at kickoff or on new computers
+
<li>FRC Updates - Installing the FRC software at kickoff or on new computers</li>
<li>Iterative Robot - A class containing robot methods that are repeatedly called
+
<li>Iterative Robot - A class containing robot methods that are repeatedly called</li>
<li>WPILib - The FRC library
+
<li>WPILib - The FRC library</li>
<li>Actuators - Components on the robot that can perform actions (outputs)
+
<li>Actuators - Components on the robot that can perform actions (outputs)</li>
<li>Sensors - Components on the robot that can collect data (inputs)
+
<li>Sensors - Components on the robot that can collect data (inputs)</li>
<li>Joysticks - Devices that the operator uses to control the robot (inputs)
+
<li>Joysticks - Devices that the operator uses to control the robot (inputs)</li>
<li>RobotDrive - A class for controlling the robot drivetrain
+
<li>RobotDrive - A class for controlling the robot drivetrain</li>
<li>FRC DriverStation - A program for operating the robot
+
<li>FRC DriverStation - A program for operating the robot</li>
<li>SmartDashboard - A program for displaying robot output to the operator
+
<li>SmartDashboard - A program for displaying robot output to the operator</li>
<li>Webdash - The online interface for the RoboRIO
+
<li>Webdash - The online interface for the RoboRIO</li>
  
 
[[http://wiki.carlmontrobotics.org/Java_4:_Command-Based_Programming '''Command-Based Programming''']]
 
[[http://wiki.carlmontrobotics.org/Java_4:_Command-Based_Programming '''Command-Based Programming''']]
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<li>SmartDashboard Continued - Using additional features of SmartDashboard</li>
 
<li>SmartDashboard Continued - Using additional features of SmartDashboard</li>
 
<li>Timer - A class for keeping track of real time</li>
 
<li>Timer - A class for keeping track of real time</li>
 
+
</ol>
 
[[http://wiki.carlmontrobotics.org/Java_5:_Inheritance '''Inheritance''']]
 
[[http://wiki.carlmontrobotics.org/Java_5:_Inheritance '''Inheritance''']]
 
<ol start="1">
 
<ol start="1">
Line 57: Line 57:
 
<li>Interfaces - Collections of methods that a class is required to implement</li>
 
<li>Interfaces - Collections of methods that a class is required to implement</li>
 
<li>Inheritance Modifiers - Using abstract, default, final, and access modifiers with inheritance</li>
 
<li>Inheritance Modifiers - Using abstract, default, final, and access modifiers with inheritance</li>
 
+
</ol>
 
[[http://wiki.carlmontrobotics.org/Java_6:_Design_Principles '''Design Principles''']]
 
[[http://wiki.carlmontrobotics.org/Java_6:_Design_Principles '''Design Principles''']]
 
<ol start="1">
 
<ol start="1">
   Code Reuse - Not writing the same code twice
+
   Code Reuse - Not writing the same code twice</li>
   Encapsulation - Keeping information self-contained
+
   Encapsulation - Keeping information self-contained</li>
   Polymorphism - Using different data types interchangeably
+
   Polymorphism - Using different data types interchangeably</li>
   Type Safety - Preventing incorrect use of data types
+
   Type Safety - Preventing incorrect use of data types</li>
   Efficiency - Writing algorithms that use less processing power
+
   Efficiency - Writing algorithms that use less processing power</li>
   Memory Management - Garbage collection and avoiding memory leaks
+
   Memory Management - Garbage collection and avoiding memory leaks</li>
 
+
</ol>
 
[[http://wiki.carlmontrobotics.org/Java_7:_Additional_Topics '''Additional Topics''']]
 
[[http://wiki.carlmontrobotics.org/Java_7:_Additional_Topics '''Additional Topics''']]
 
<ol start="1">
 
<ol start="1">
   Nested Classes - Defining a class inside of another class
+
   Nested Classes - Defining a class inside of another class</li>
   Generics - Generic datatypes that can represent any datatype
+
   Generics - Generic datatypes that can represent any datatype</li>
   Enums - A special data type to define a collection of constants
+
   Enums - A special data type to define a collection of constants</li>
   Exceptions - Errors thrown at runtime
+
   Exceptions - Errors thrown at runtime</li>
   Threading - The sequence in which code is executed
+
   Threading - The sequence in which code is executed</li>
   I/O Streams - Sequences of input or output information
+
   I/O Streams - Sequences of input or output information</li>
   Graphics - Visual effects displayed on the screen by the program
+
   Graphics - Visual effects displayed on the screen by the program</li>
   Annotations - A system for documenting code
+
   Annotations - A system for documenting code</li>
   Regular Expressions - A technique for sorting through Strings
+
   Regular Expressions - A technique for sorting through Strings</li>
   Dynamic Programming - A technique for making algorithms more efficient
+
   Dynamic Programming - A technique for making algorithms more efficient</li>
   Functional Programming - A style of programming that avoids changes of state
+
   Functional Programming - A style of programming that avoids changes of state</li>
   Stream Operations - Functional programming techniques for manipulating collections
+
   Stream Operations - Functional programming techniques for manipulating collections</li>
 
+
</ol>
 
'''Projects'''
 
'''Projects'''
 
<ol start="1">
 
<ol start="1">
   Custom Widgets - Creating new widgets for the SmartDashboard
+
   Custom Widgets - Creating new widgets for the SmartDashboard</li>
   Device Characterization - Investigating the usage of various actuators and sensors
+
   Device Characterization - Investigating the usage of various actuators and sensors</li>
   Motion Profiling - Calculating a trajectory for the robot to follow
+
   Motion Profiling - Calculating a trajectory for the robot to follow</li>
   NetTables Client - Reading data from network tables
+
   NetTables Client - Reading data from network tables</li>
   PID Control - A type of feedback loop
+
   PID Control - A type of feedback loop</li>
   RoboRIO Files - Storing files on the RoboRIO
+
   RoboRIO Files - Storing files on the RoboRIO</li>
   Robot Simulator - A program that simulates the robot for testing purposes
+
   Robot Simulator - A program that simulates the robot for testing purposes</li>
   Vision - Analyzing input from the camera
+
   Vision - Analyzing input from the camera</li>
 +
</ol>

Revision as of 22:10, 22 September 2016

[Java Basics]

  1. Developer Tools - Eclipse (for writing code) and GitHub (for collaboration and version control)
  2. Hello World - A simple example of a Java program
  3. Data Types - Formats for storing information
  4. Variables - Data structures that store values
  5. Operators - Operations that can be performed on or between variables/values
  6. Control Statements - Statements that change the order in which code is executed
  7. Comments - Code that is not executed by the compiler

[Object-Oriented Programming]

  1. Objects and Classes - Collections of variables and methods
  2. Methods - Actions that objects can perform
  3. Instantiation - Creating a new object
  4. Fields - Variables that an object possesses
  5. Modifiers - Keywords that affect properties of a variable, method, or class
  6. Type Casting - Converting between different data types
  7. Imports - Bringing outside code into a program
  8. Math - A library of more advanced mathematical functions
  9. String - A class for manipulating strings of text
  10. Array - A data structure that stores multiple values in a single variable
  11. System I/O - Communicating with the program through the console

[WPILib Basics]

  1. FRC Updates - Installing the FRC software at kickoff or on new computers
  2. Iterative Robot - A class containing robot methods that are repeatedly called
  3. WPILib - The FRC library
  4. Actuators - Components on the robot that can perform actions (outputs)
  5. Sensors - Components on the robot that can collect data (inputs)
  6. Joysticks - Devices that the operator uses to control the robot (inputs)
  7. RobotDrive - A class for controlling the robot drivetrain
  8. FRC DriverStation - A program for operating the robot
  9. SmartDashboard - A program for displaying robot output to the operator
  10. Webdash - The online interface for the RoboRIO
  11. [Command-Based Programming]

    1. Robot Builder - A program for generating the general framework of the robot code
    2. Robot Map - A class that maps actuators and sensors to their ports on the RoboRIO
    3. Subsystems - Parts of the robot that perform individual tasks
    4. Commands - Actions that the robot can perform
    5. Command Groups - Groups of actions for the robot to perform in sequence or in parallel
    6. Operator Interface - A class that maps the joysticks and buttons with robot commands
    7. Robot - An Iterative Robot class that manages the rest of the robot project
    8. SmartDashboard Continued - Using additional features of SmartDashboard
    9. Timer - A class for keeping track of real time

    [Inheritance]

    1. Subclasses - Extensions of another class that inherit its code
    2. Overriding - Code in a subclass replacing code from a superclass
    3. Super - Accessing methods and constructors of a superclass
    4. Interfaces - Collections of methods that a class is required to implement
    5. Inheritance Modifiers - Using abstract, default, final, and access modifiers with inheritance

    [Design Principles]

      Code Reuse - Not writing the same code twice Encapsulation - Keeping information self-contained Polymorphism - Using different data types interchangeably Type Safety - Preventing incorrect use of data types Efficiency - Writing algorithms that use less processing power Memory Management - Garbage collection and avoiding memory leaks

    [Additional Topics]

      Nested Classes - Defining a class inside of another class Generics - Generic datatypes that can represent any datatype Enums - A special data type to define a collection of constants Exceptions - Errors thrown at runtime Threading - The sequence in which code is executed I/O Streams - Sequences of input or output information Graphics - Visual effects displayed on the screen by the program Annotations - A system for documenting code Regular Expressions - A technique for sorting through Strings Dynamic Programming - A technique for making algorithms more efficient Functional Programming - A style of programming that avoids changes of state Stream Operations - Functional programming techniques for manipulating collections

    Projects

      Custom Widgets - Creating new widgets for the SmartDashboard Device Characterization - Investigating the usage of various actuators and sensors Motion Profiling - Calculating a trajectory for the robot to follow NetTables Client - Reading data from network tables PID Control - A type of feedback loop RoboRIO Files - Storing files on the RoboRIO Robot Simulator - A program that simulates the robot for testing purposes Vision - Analyzing input from the camera