Difference between revisions of "Game, Points, and Tournament info"
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+ | ==Game, Points, and Tournament Info== | ||
+ | |||
+ | <u>Game:</u> | ||
+ | *Standard drive team (driver, manipulator, coach, human player); 15sec auto, 2:15min teleop | ||
+ | *Defenses start with a strength of two; crossing decreases strength by one | ||
+ | *One human player per alliance can be a spy | ||
+ | *Crossing a defense: start fully in neutral zone, end fully in courtyard | ||
+ | *Can have just bumpers over defense module in auto mode for points | ||
+ | *Tower strength starts at 8, goal scored decreases by 1 | ||
+ | *Tower is captured if 3 robots are surrounding/scaling it | ||
+ | *Can only preload a boulder ON the robot | ||
+ | *To have scaled the tower, must be 2' off the ground (bumpers clearly above line); avoid the low goal while climbing | ||
+ | *Robot must stay on tower 5sec after powered down to have climbed up | ||
+ | *Cannot intentionally throw boulder out | ||
+ | *Must start on opposite side of field from driver station, cannot cross over midline (auto only). | ||
+ | *Robot starts on auto line or in spy box (any part) | ||
+ | *Max height is 4'6", except for when climbing tower (last 20 sec) | ||
+ | *Can't extend beyond 15" past frame perimeter | ||
+ | *Cannot contact opposing robot while in secret passage, can only enter from opponent's courtyard, cannot use to travel from one area to another. | ||
+ | *Cannot pin for 5+ secs | ||
+ | *Can't spread out to block goals while standing on own batter; only one defending bot | ||
+ | *Boulders can't be fed through opponent's secret passage | ||
+ | *No more than 6 boulders in a castle at once | ||
+ | *Can't launch boulders except from opponent's courtyard | ||
+ | *Boulder cannot travel through outerworks without accompanying bot, cannot take more than one | ||
+ | *Can't interfere with robot trying to cross defenses; no interfering with robots on batter in last 20sec | ||
+ | *Can't jump low bar | ||
+ | *Can spy use other means of communication? | ||
+ | <u>Tournament Rules:</u> | ||
+ | *Yellow card against robot assigned after multiple fouls; red card after two yellows | ||
+ | *Red card stops you from competing in the match | ||
+ | *No wireless communication around the field | ||
+ | *Alliances may call a timeout (elimination only, one only) | ||
+ | *Field open 30min prior to qualification matches | ||
+ | *One defense chosen by audience noise level; other 3 choices made by one drive team representing their alliance | ||
+ | *Defense determined two matches prior | ||
+ | *Audience's choice applies to a whole round of matches | ||
+ | <u>Point Values and Penalties:</u> |
Latest revision as of 23:11, 1 December 2016
Game, Points, and Tournament Info
Game:
- Standard drive team (driver, manipulator, coach, human player); 15sec auto, 2:15min teleop
- Defenses start with a strength of two; crossing decreases strength by one
- One human player per alliance can be a spy
- Crossing a defense: start fully in neutral zone, end fully in courtyard
- Can have just bumpers over defense module in auto mode for points
- Tower strength starts at 8, goal scored decreases by 1
- Tower is captured if 3 robots are surrounding/scaling it
- Can only preload a boulder ON the robot
- To have scaled the tower, must be 2' off the ground (bumpers clearly above line); avoid the low goal while climbing
- Robot must stay on tower 5sec after powered down to have climbed up
- Cannot intentionally throw boulder out
- Must start on opposite side of field from driver station, cannot cross over midline (auto only).
- Robot starts on auto line or in spy box (any part)
- Max height is 4'6", except for when climbing tower (last 20 sec)
- Can't extend beyond 15" past frame perimeter
- Cannot contact opposing robot while in secret passage, can only enter from opponent's courtyard, cannot use to travel from one area to another.
- Cannot pin for 5+ secs
- Can't spread out to block goals while standing on own batter; only one defending bot
- Boulders can't be fed through opponent's secret passage
- No more than 6 boulders in a castle at once
- Can't launch boulders except from opponent's courtyard
- Boulder cannot travel through outerworks without accompanying bot, cannot take more than one
- Can't interfere with robot trying to cross defenses; no interfering with robots on batter in last 20sec
- Can't jump low bar
- Can spy use other means of communication?
Tournament Rules:
- Yellow card against robot assigned after multiple fouls; red card after two yellows
- Red card stops you from competing in the match
- No wireless communication around the field
- Alliances may call a timeout (elimination only, one only)
- Field open 30min prior to qualification matches
- One defense chosen by audience noise level; other 3 choices made by one drive team representing their alliance
- Defense determined two matches prior
- Audience's choice applies to a whole round of matches
Point Values and Penalties: